AI Insights · Timothy · January 2022
Top 5 Co-op Games Performance on Unified Platform in Sweden Q4 2021
Explore the performance of top co-op games in Sweden during Q4 2021, including trends in weekly downloads, revenue, and active users for popular titles like Roblox and PUBG MOBILE.
During the fourth quarter of 2021, the top five co-op games on a unified platform in Sweden showcased notable trends in their performance metrics. Data from Sensor Tower provides comprehensive insights into the weekly downloads, revenue, and active users for these popular titles.
Roblox from Roblox Corporation experienced significant fluctuations in its weekly revenue. The title saw a peak of approximately $343K in the final week of December, following a steady increase from $86K at the end of October. Weekly downloads for Roblox varied, with a notable increase to around 15.6K in the last week of December. The number of active users showed stability, maintaining an average of around 320K throughout the quarter.
PUBG MOBILE by Tencent Mobile International Limited also exhibited interesting trends. Weekly revenue peaked at nearly $199K in late October, with another significant increase to about $163K in mid-December. Weekly downloads remained relatively stable, with a slight increase to approximately 4K in the week of December 20. Active users hovered around the 40K mark, reaching a high of about 42K in the same week.
Pokémon GO from Niantic, Inc. saw its highest weekly revenue in mid-December, hitting around $161K. Weekly downloads saw a surge to approximately 5.7K in the week of December 20. Active users for Pokémon GO showed a declining trend, dropping from around 300K at the start of the quarter to approximately 227K by the end of December.
State of Survival: Zombie War by FunPlus International AG demonstrated consistent performance in weekly revenue, peaking at about $79K in late November. Weekly downloads showed a modest uptick, reaching around 1.4K in the final week of December. The game maintained a relatively stable number of active users, averaging around 17K to 20K throughout the quarter.
Clash of Clans from Supercell exhibited a peak in weekly revenue of approximately $74K in late December. Weekly downloads reached around 3.7K during the same period. The number of active users remained steady, averaging around 225K, with a slight increase to approximately 237K in the week of December 20.
These insights from Sensor Tower highlight the dynamic nature of the mobile gaming market in Sweden. For more detailed analytics and data trends, visit Sensor Tower.